The @[root] Community Jam was a unique game jam sponsored by @[root] energy drink, Lana Lux and KindRedGames where each streamer created a game in collaboration with their respective communities. The community was allowed to contribute art, sound, music and code in order to create a game in 48 hours. Additionally each respective community provided 5 elements that were to be included in the other’s project. Afterwards the games were exchanged and played on stream.
Lana’s community created Dimension Shift. The goal of the game is to collect five “special” items that allow you to move
My contribution was primarily after the game jam. Lana released the source code to a small group of community members to work on and continue the project. The following were aspects of the game worked on:
- Converted the game over to Unity’s Universal Render Pipeline from the Default Render Pipeline
- Created some basic scene transitions using Unity’s ShaderGraph and Visual Effects Graph
- Converted some the particle effects over to Unity’s Visual Effects Graph
- Converted over to Unity’s new input system.
- Overhauled the Scene Loading system to use Addressables based on a concept created in Unity’s Open Project 1
- Overhauled the Audio system to use ScriptableObjects based on a concept created in Unity’s Open Project 1
- [In progress] Created a “museum” level so players can walk through and experience all the contributed assets with proper attribution to the original creator